#include "common.h"
struct v2p {
float2 tc0:TEXCOORD0;
float2 tc1:TEXCOORD1;
half4 c:COLOR0;
};
uniform sampler2D s_another;
half4 main_ps_1_1(v2p I):COLOR {
half3 base=I.c*tex2D(s_base,I.tc0);
half4 grad=tex2D(s_another,I.tc1);
half3 mult=base*grad*2;
return half4(lerp(base,mult,grad.w),1);
}